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There is no need for fancy 3D or excessive flare. The game is pretty - the colors are nice and the shapes move smoothly through the space. Super Hexagon has simple, beautiful graphics.The developers put a lot of thought into creating a control scheme that responded exactly to your will, and it shows! So many games are broken because of poor controls - particularly ones that require quick reactions on a touch screen. You can move smoothly and change directions when you want to - the fault of losing is your own, not because the controls are touchy. The key to a game of fast reflexes (such as Super Meat Boy) is perfect controls.
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Super Hexagon has very precise controls.And that's a huge reason why the game is fun. We call that an early Nintendo kind of difficulty. At some point, you may hit 30 seconds in the easiest difficulty. The game doesn't hand hold at all, if you're going to play, you're going to lose. The first level of difficulty is called hard- that should be your first clue. The game also involves a simple goal - avoid the lighter colored regions. Anyone can pick it up and master the controls in minutes. The cursor (which is a friendly little triangle) is on a fixed path that moves smoothly around the center hexagon - hold the right side, it moves clockwise hold the left side, it moves counterclockwise. A player touches the right or left hand side of the screen to move the cursor around a hexagon. Super Hexagon is exceedingly hard (more on that later), but to understand the game is simple. Please excuse my images, as it's hard to hit the screen capture buttons without promptly losing! The game is amazingly clever in it's simplicity, and every game designer should use it as a reference for some of the finer points of game design. Super Hexagon is currently out on iPhone and iPad at the knock down price of $0.99.Super Hexagon is a recently released iOS game that challenges your mind and reflexes in a simple and terribly frustrating way. It's funny I kinda thought of it as the worst part of the game when I released VVVVVV. I made it because the world demanded it because it was a logical place for the design to extend. I didn't make it because I thought it would be fun, or because I thought anyone would honestly want to do it. One of the reddit questions, about the previously hate-inducing Veni, Vidi, Vici room from VVVVVV that drove Kieron to develop psychic powers all that time ago, has a particularly telling response: It's also one of those exercises in patience that rewards you through ace music, which as always is a good a carrot as any to keep playing. After all my wittering, it's still a fascinating thing to torture yourself with, the short form attempts perfect for an iPhone game - as long as you tap out before you snap the thing in half. With the infinite amount of time and talent the internet throws at these things, that may give some indication at just how challenging the task at hand is. Super Hexagon is currently occupying a frankly bizarre space in gaming as the game's creator is currently highest on the leaderboard by a relatively large distance.
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#SUPER HEXAGON HIGH SCORES GENERATOR#
In the IAmA subreddit, an informal interview arena where any redditor can field a question, Cavanagh revealed that Super Hexagon has been a success on the iPhone, selling 10,000 copies in three days, and that he has plans to bring the currently iOS-only hate generator to other platforms, including Android, PC and Mac, with the PC version coming in as soon as in a fortnight's time. Avoid hitting walls for high score.Ĭavanagh took some time out of his busy schedule to answer questions from the reddit hivemind yesterday afternoon. See that triangle in the middle? That's you. With his new iOS game, Super Hexagon, I've just realised that Terry "VVVVVV" Cavanagh has a plan, and it's to achieve immortality through drinking the tears of broken souls, bent over electronic torture devices screaming his name in fear and fury.
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